Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!psuvax1!rutgers!cbmvax!daveh From: daveh@cbmvax.commodore.com (Dave Haynie) Newsgroups: comp.sys.amiga Subject: Re: Query for the Net Message-ID: <15832@cbmvax.commodore.com> Date: 13 Nov 90 17:45:12 GMT References: <15771@cbmvax.commodore.com> <35844@cup.portal.com> <15808@cbmvax.commodore.com> <1990Nov13.085955.4324@agate.berkeley.edu> Reply-To: daveh@cbmvax.commodore.com (Dave Haynie) Organization: Commodore, West Chester, PA Lines: 31 In article <1990Nov13.085955.4324@agate.berkeley.edu> doug@eris.berkeley.edu (Doug Merritt) writes: >In article <15808@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes: >>In article <35844@cup.portal.com> thad@cup.portal.com (Thad P Floryan) writes: >>>And how could we forget MUDDL, the language in which ZORK was originally >>Because, like SNOBOL4, its obselete. You would use ADL (Adventure Design >>Language) to write any new adventure, right? Ok, so you'd probably use some >Is ADL really as powerful as MUDL? For writing adventures, probably. >By comparing to Snobol, I assume that by "obsolete" you really mean "out of >favor", rather than "surpassed by better designs". No, I mean, "surpassed by better designs", at least in the context of Snobol4. Knowing Icon, I can't think of any reason to use Snobol4. Unless, perhaps, you had piles of Snobol4 code lying around. >like C (and C++). I certainly wasn't claiming that C or C++ would necessarily obselete Snobol4, though perhaps C++ with a robust enough pattern class could take a shot at it. C++ would be very hard pressed to duplicate Icon constructs like generators. > Doug Merritt doug@eris.berkeley.edu (ucbvax!eris!doug) -- Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy Standing on the shoulders of giants leaves me cold -REM