Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!julius.cs.uiuc.edu!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.games Subject: Re: NES Keywords: turrican Message-ID: <21591@well.sf.ca.us> Date: 10 Nov 90 08:23:41 GMT References: <204@coplex.UUCP> <424@tlvx.UUCP> <1990Nov07.170527.19872@hoss.unl.edu> <749@sky.COM> <1990Nov08.220435.28856@hoss.unl.edu> Lines: 34 252u3130@fergvax.unl.edu (Phil Dietz) writes: >To make a profit, most software agencies CUT CORNERS. Instead of >spending those extra 6-months and hiring specialized groups to design >the graphics and sound (like nintendo), they release the product before >they go bankrupt. The game market is very very small for the Amiga. >The software groups have hardly any incentive to spend the extra time in >development....I wish they did.... Your view of the games business is laughable. I'd suggest you learn some actual facts before you post in future. (This is actually a selfish suggestion - I don't want to laugh until I'm sick any more :-) Every game company I know of that is at all large (meaning bigger than three guys in a garage) has a specialized staff to do graphics and music. No game company I've ever heard of (at least, none that have lasted longer than one game) would EVER release a product before they thought it was ready - although there are some whose idea of "ready" is sadly deficient. Besides, and more to the point, the same considerations apply to Nintendo game developers that apply to Amiga game developers (or, for that matter, IBM PC game developers). The Nintendo systems might sell more copies, to be sure - but the game development is the same. Your contention that, somehow, Nintendo developers are more expert than Amiga developers is simply ridiculous. As far as the game market vs. the Amiga, you are simply off base entirely. As closely as I can determine, the Amiga is very close to being the number two market of ALL computers for games, right after the IBM PC. If the game market for the Amiga is so small, how do you explain my royalty checks? (BTW - the last game I did for the Amiga, SSI's STORM ACROSS EUROPE, has been significantly more successful than either I or SSI expected - thanks, guys!) -- Mike Farren farren@well.sf.ca.us