Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!samsung!usc!apple!agate!sandstorm.Berkeley.EDU!felixh From: felixh@sandstorm.Berkeley.EDU (Felix Hack) Newsgroups: comp.sys.amiga.games Subject: Re: Harpoon help Message-ID: <1990Nov11.065227.25819@agate.berkeley.edu> Date: 11 Nov 90 06:52:27 GMT References: <144@screamer.csee.usf.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator) Reply-To: felixh@sandstorm.Berkeley.EDU (Felix Hack) Organization: ucb Lines: 15 Re: Evading torpedoes with ships. I think the only thing to do is to try to outrun them. Take the target group to maximum speed and head directly away from the torpedoes. Try to identify the torpedo's target and split that ship from the group so that you can maneuver it directly (if in formation it always tries to keep station, not necessarily moving the way you want) and speed it up further. The game doesn't handle torpedoes with great realism, but it seems faithful to the boardgame. The miniatures game Warship Commander more accurately depicts the process of the torpedo being launched, running straight out (or being controlled by wire), and then entering a search phase, followed by an attack. Harpoon steers all torps towards their targets even at extreme ranges where they could not have acquired the target themselves, and regardless of whether they possess wire guidance.