Path: utzoo!attcan!uunet!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!ub!boulder!judd From: judd@boulder.Colorado.EDU (Steve Judd) Newsgroups: comp.sys.amiga.games Subject: Re: Ultima V mini-review Message-ID: <29551@boulder.Colorado.EDU> Date: 11 Nov 90 19:53:10 GMT References: <90314.221117DXB132@psuvm.psu.edu> Sender: news@boulder.Colorado.EDU Reply-To: judd@tramp.Colorado.EDU (Steve Judd) Organization: University of Colorado, Boulder Lines: 35 Nntp-Posting-Host: tramp.colorado.edu In article <90314.221117DXB132@psuvm.psu.edu> DXB132@psuvm.psu.edu writes: >Well, I received Ultima V in the mail today and I've played with it some. >Unfortuntely, I can't say anything nice about this porting job. The problems I was really, really hoping it wouldn't turn out this way, but I suppose it was to be expected. > >As for the graphics, they are no better than Ultima IV on the Amiga. The music >that exists (and only one tune is ever played, as far as I know) is fine. (?!) At least on the C-64 version, there was music for towns, castles, Blackthorn's Castle, etc. Unfortunately, you needed a C-128 to hear them. I could forgive the graphics if the sounds were excellent - I still haven't heard any of the music from Ultima V. In "The Official Book of Ultima" it says that Origin designed character editors, map editors, etc. to streamline development. Sounds more like canned programs to me, as it starts making them all look the same. From your review it would appear that they are satisfied with their junky little Amiga editors, and aren't planning on improving it. Unfortunately, it seems that Origin, and possibly even Lord British, has become more interested in making a quick buck than in creating true entertainment. Bummer. > >In short, I was very disappointed. Sigh... >-- Dan Babcock -Steve -- judd@tramp.colorado.edu // "With language like that, how dids't thou ...!ncar!boulder!tramp!judd \X/ become an Avatar?"