Path: utzoo!attcan!uunet!know!zaphod.mps.ohio-state.edu!usc!elroy.jpl.nasa.gov!ncar!gatech!bloom-beacon!eru!hagbard!sunic!news.funet.fi!funic!santra!santra!tjantune From: tjantune@niksula.hut.fi (Timo Jantunen) Newsgroups: comp.sys.amiga.games Subject: Re: IBM a great game machine Message-ID: Date: 11 Nov 90 21:28:47 GMT References: <9240@aggie.ucdavis.edu> <11479@hubcap.clemson.edu> <11500@hubcap.clemson.edu> Sender: news@santra.uucp (Cnews - USENET news system) Organization: Helsinki University of Technology Lines: 70 In-Reply-To: ddyer@hubcap.clemson.edu's message of 9 Nov 90 17:20:07 GMT In article <11500@hubcap.clemson.edu> ddyer@hubcap.clemson.edu (Doug) writes: >tjantune@niksula.hut.fi (Timo Jantunen) writes: >>Ultima IV is old game, have you seen Ultima VI (not the cracked versions, >>but the final versions) ? >Your missing the point. Wait till its out on Amiga and then we'll see. I'm almost sure that Amiga version will be better (do they translate 256 colors to 32 or 64, is it HD instalable?) but also I'm sure that Ultima VII is out for PC at same time (I don't know why it takes so long to translate them to Amiga). >>The games available for PC are also diffrent from those available for Amiga. >>For PC is more RGB or simulator -style games, for Amiga more arcade style >>games. >Like populus? The amiga is capable of doing more than the PC. The rest VGA graphics is a direct translation from Amiga. Sounds aren't so good: the music uses only four of eleven channels of Adlib card (again, direct translation, but Adlib doesn't support digitized instruments), and no sound effects. The game itself is same (before I got my PC I used to play it with my friend (I on Amiga, he on PC), the wire worked fine). But, is populous a simulator? :-) >is up to the programmer. I really enjoyed FALCON AT on my IBM, and I >know what you mean, but I feel if someone took advantage of the ECS and >a 68030, the 15ms access harddrive, a simmulator game would be wonderful. I'm afraid that it will take time. After installed 68010, most of my games which used vector graphics stopped working (FOFT, Retaliator, etc.). Most games are still made incompatible for future Amigas. But I agree that the game you are dreaming would be great. (But how about game which uses 50Mhz 80486, SuperVGA (1024x1024, 256 colors from 262144), Roland music card and fast HD ? I think it will take time, too). The problem with faster Amigas are currently, that not so long ago there was only three types of Amigas, which were all based on 68000. Now there are many Amigas, up to 68040 (?), but games are still made for 68000. Of course if new Amigas are sold enough, there will be games to support them, but not yet. >although there are not many (if at all) games that will take advantage >of that power...YET I agree, hope some will be relased soon. still: >>So:PC (a fast one) is better in some games, and >> Amiga is better in other games. My first article probably took a too black&white view to game types: if you count populous a simulator, I like to play it with Amiga. >---------------------------------//------------------------------------- >Doug Dyer Clemson University // "Splunge!" - MP >ddyer@hubcap.clemson.edu \\ // >-----------------------------\X/---------------------------------------- -- Timo Jantunen : Every time you try to operate one of these weird Kilonkallio 10 h 82 : black controls that are labelled in black on a 02610 ESPOO : black background, a little black light lights Email: : up black to let you know you've done it. What tjantune@niksula.hut.fi : is this? Some kind of galactic hyperhearse? -Z.B.