Path: utzoo!attcan!uunet!samsung!zaphod.mps.ohio-state.edu!mips!daver!ditka!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.sys.amiga.games Subject: Re: Comment on Psygnosis playablilty Message-ID: <3637@corpane.UUCP> Date: 9 Nov 90 21:16:03 GMT References: <780@idsssd.UUCP> <3426@corpane.UUCP> Organization: Corpane Industries Inc., Louisville, KY Lines: 33 vic@wookumz.ai.mit.edu (Vic Rattlehead) writes: >In article <3426@corpane.UUCP> sparks@corpane.UUCP (John Sparks) writes: >>I agree. I think game publishers should do some of the following: >> >>1> Have a trainer mode option built in for those of us who just can't >>win any other way. >I don't like the idea of trainers and cheats. If a game is so >impossibly hard that you can't finish it without cheating, then its >not worth playing at all. but the problem is that what is easy for one person is hard for another, and vice versa. To you a game might be too simple and you'd complain that it's not worth the money because you finished it in 2 hours (like the person who posted that Loom was too easy), while I might find it impossibly hard. Matter of fact, although I like arcade games, I must admit that I am lousy at them. I frequently find that a game is too hard to get all the way through without some sort of cheat. With a cheat mode or trainer, I can at least get somewhere in a game that I can't win normally. I would rather have a hard game that I can win by cheating than an impossibly simple game that a 3 year old could solve in an hour. -- John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. A door is what a dog is perpetually on the wrong side of----Ogden Nash