Path: utzoo!attcan!uunet!mcsun!ukc!warwick!maupr From: maupr@warwick.ac.uk (Mr. L.F. Warren) Newsgroups: comp.sys.amiga.games Subject: Re: Populous and PowerMonger Keywords: powermonger Message-ID: <1990Nov12.173818.26501@warwick.ac.uk> Date: 12 Nov 90 17:38:18 GMT References: <1990Nov10.025250.27365@cs.ucla.edu> Sender: Leigh Warren Organization: Computing Services, Warwick University, UK Lines: 20 In article <1990Nov10.025250.27365@cs.ucla.edu> michael@maui.cs.ucla.edu (michael gersten) writes: > >What does PowerMonger have that Populous didn't? > PowerMonger has many enemies to fight against which are ruled by their individual leaders, it has a 'fractal' landscape. Also, all the characters (even the individual people) in the game have names, jobs, families and they go to work, invent things (eg a plough, or new weapons). The islands have seasons and the characters are affected. You can also capture enemy captains and hence indirectly control their forces. PowerMonger is much more pleasing to the eye and is much more interesting tactically. PS. I don't work for EA or Bullfrog or related companies, This is Leigh Warren, I thank you, Goodnight..