Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!news.cs.indiana.edu!iuvax!silver!liebm From: liebm@silver.ucs.indiana.edu (Mark Lieb) Newsgroups: comp.sys.amiga.games Subject: Re: Immortal Levels Message-ID: <71440@iuvax.cs.indiana.edu> Date: 13 Nov 90 05:43:52 GMT References: <71068@iuvax.cs.indiana.edu> <7028@sugar.hackercorp.com> Sender: news@iuvax.cs.indiana.edu Organization: Indiana University, Bloomington IN. Lines: 33 In article <7028@sugar.hackercorp.com> spenser@sugar.hackercorp.com (Spenser Aden) writes: >>Level: Code: >>1 push the red button on the joystick >>2 cddff10006f70 [ One thing to note, however, is that ] >>3 f47cf21000e10 [ due to the quick written notes, the ] >>4 b5fff31001eb0 [ o may be a 0 when in the first three ] >>5 d63of43000eb0 [ characters, and on level three, the ] >>6 aolfe53010a41 [ c may be an e. I can't recall. ] >>7 a250f63010ac1 [ Nonetheless, these will get you ] >>8 e011f730178c1 [ where you want to go. ] > >Well, this is a nice try, Mark, but I must say that these don't match ANY of >the level codes in my version. Therefore, to the reader, beware ... your >mileage may vary with these codes. > >-Spenser These are the legit codes we got when playing Immortal. The way the coding works is that there is a base code for each level, and then a number of alpha-numerics which tell the interpreter how healthy you are, what items you have and whether you did certain key things on previous levels. Your codes may have been a tad different, but I sincerely doubt they were that different. Please plug these in and report back as to whether they got you where you wanted to go. It would be interesting to see if my interpretation of how the coding works is right or wrong. ps. What did you mean by "nice try"? mark /\\ _ __ ___ /\\ \\ \ \ \ \ / \\ |\/|| | | //___ / \\ \\ \ \ \ \ / /\ \\ |\/|| _| |_ \\_// / /\ \\ \\_\__\____\________\ \_liebm@silver.ucs.indiana.edu_// // / / / /