Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!munnari.oz.au!metro!macuni!sunc!ifarqhar From: ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) Newsgroups: comp.sys.amiga.games Subject: Re: NES Keywords: turrican Message-ID: <764@macuni.mqcc.mq.oz> Date: 14 Nov 90 02:50:48 GMT References: <1990Nov07.170527.19872@hoss.unl.edu> <749@sky.COM> <1990Nov08.220435.28856@hoss.unl.edu> Sender: news@macuni.mqcc.mq.oz Organization: Macquarie University, Sydney Lines: 42 In article <1990Nov08.220435.28856@hoss.unl.edu> 252u3130@fergvax.unl.edu (Phil Dietz) writes: >NOT EVEN COME CLOSE to number 3. Mario 3 is a 3+ meg cartridge. It >features graphix artist graphics and the sounds were digitized right off >of a Moog synthesizer! There are tons of levels, each with its own >hidden nooks and crannies....its a wonderful game..... I am amazed, the NES technical disinformation brigade is out in force now :-) Okay, the 3M is the first to go. Most game manufacturers measure cartridge size in *bits*, not bytes. This makes a 4Mbit cart the same as a 512K bytes. Not at all impressive. I would guess that, in this case, it is 256Kbytes of program, and 128K bytes of graphics. The expression "so what?!" leaps to mind. Now let's consider sound "digitized straight off a Moog Synthesiser". The moog synth was simply a series of interlinked oscillators and filters, and the quality of music that emminated from them could be matched in effect by the C64 SID chip. Why anyone would want to "digitize" a moog synth is quite beyond me. I suspect that Nintendo's use of the word "digitize" here does not mean what you think it does, BTW. I suspect it means "we programmed our sound system to sound like a moog synth because that's all it can do." As for the nooks and crannies, you parade them as a virtue. Half of them are Nintendo bugs (that company is famous for some of its unintentional game tricks). As for your later assertion that Nintendo manufacturers are bigger so they can put more money into development, this is quite true. They have to start off with more money: Nintendo protects carts with a "lock-out" chip that they sell to cart suppliers. So every time you buy a Nintendo cart, you are also paying money back to Nintendo. In effect, developers pay Nintendo money for the privalege of producing games for that system. Standard disclaimers apply, as usual. My comments are my own. -- Ian Farquhar Phone : 61 2 805-9404 Office of Computing Services Fax : 61 2 805-7433 Macquarie University NSW 2109 Also : 61 2 805-7205 Australia EMail : ifarqhar@suna.mqcc.mq.oz.au