Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!yale!eagle.wesleyan.edu!jtreworgy From: jtreworgy@eagle.wesleyan.edu (James Treworgy) Newsgroups: comp.sys.amiga.games Subject: Ultima 6 impressions, adventuring on Amiga... Message-ID: <1990Nov14.105041.35786@eagle.wesleyan.edu> Date: 14 Nov 90 15:50:41 GMT Organization: Wesleyan University Computing Center Lines: 37 I recently had a chance to see Ultima VI (IBM version). A few comments: I think the Amiga community should stop despairing in the long delay in producing Ultima games and be thankful that we have original Amiga games which blow Ultima away. My immediate first impression: The Faery Tale Adventure. Remember when that came out about 3 years ago? Ultima 6 borrowed a great deal from it. Except the graphics aren't as good. (I can't, frankly, understand why IBM graphics don't look good. Technically, VGA should be BETTER than Amiga 320x200 which most games use. So why do IBM games always look so cheezy? They just don't use the right colors. I think Amiga graphic designers just care more...) Anyway, the game just doesn't look that interesting... in comparison to Ultima III or IV (played on my '64), it looks like the world is smaller and has fewer surprises. The person I talked to said he finished it in a week (admittedlty heavy game play). I think it took me several weeks of very heavy game play to finish III... and IV took somewhat less time, but still pretty significant. Other things: you see each member of your party, not just the party, and each can go around individually if so desired. Combat is on screen, not separate combat mode (great improvement). It still uses "block world" though... everything is on a grid, and everything relates to positions on the grid... a step behind Faery Tale, definitely. Music is pretty cheesy. Anyway, 3-year old FTA kicks Ultima 6 in terms of size of world, graphics, playability, if not in plot continuity (I never really understood what everything did in FTA, but that didn't detract). If Amiga Ultima 6 is not a great deal better then the IBM version, I will be disappointed. So my original point: we have great adventure games, and I would rather see new original adventures than ports from IBM adventures which are based on a 10 year old Apple II game. Let's hear it for new innovations in adventuring, rather than trying to patch up an old machine to make half-baked half-new adventures. Let's hear it for FTA, Dungeon Master, the Kristal, many others, and many to come!! -- James A. Treworgy -- No quote here for insurance reasons -- jtreworgy@eagle.wesleyan.edu jtreworgy%eagle@WESLEYAN.BITNET