Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!magnus.ircc.ohio-state.edu!news From: smsmith@hpuxa.ircc.ohio-state.edu (Stephen M. Smith) Newsgroups: comp.sys.amiga.games Subject: Re: Ultima 6 impressions, adventuring on Amiga... Message-ID: <1990Nov14.210332.11928@magnus.ircc.ohio-state.edu> Date: 14 Nov 90 21:03:32 GMT References: <1990Nov14.105041.35786@eagle.wesleyan.edu> Sender: news@magnus.ircc.ohio-state.edu Organization: The Ohio State University (IRCC) Lines: 20 Nntp-Posting-Host: hpuxa.ircc.ohio-state.edu In article <1990Nov14.105041.35786@eagle.wesleyan.edu> jtreworgy@eagle.wesleyan.edu (James Treworgy) writes: >So my original point: we have great adventure games, and I would rather see new >original adventures than ports from IBM adventures which are based on a 10 year >old Apple II game. Let's hear it for new innovations in adventuring, rather >than trying to patch up an old machine to make half-baked half-new adventures. Ultima VI is the first in the Ultima series to have been programmed specifically for the IBM *first*. I have heard it said that when Garriott was confronted with the memory availability of 640k as opposed to the more limited memory on the Apple II he went crazy with all the graphics and stuff, but the plot didn't improve that much. Actually, Garriott did none of the actual coding himself. He did the designing and his staff had fun with the more exciting assembly stuff. :-) SS