Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!think.com!linus!linus!bistromath.mitre.org!ptrei From: ptrei@bistromath.mitre.org (Peter Trei) Newsgroups: comp.sys.amiga.games Subject: Re: Populous and PowerMonger Message-ID: <126295@linus.mitre.org> Date: 14 Nov 90 21:45:51 GMT References: <1990Nov12.161003.6442@phoenix.pub.uu.oz.au> <1990Nov14.154932.1976@jato.jpl.nasa.gov> <1990Nov14.194132.7135@world.std.com> Sender: usenet@linus.mitre.org Organization: The MITRE Corporation Lines: 30 In article <1990Nov14.194132.7135@world.std.com> levin@world.std.com (Levin F Magruder) writes: >Someone was saying they got stuck in the 100s with this game... >I've tried a few strategies, and none worked. However, in earlier >games, set-ups that seemed equally hopeless turned soluble when I figured >out the gimmick. Has anyone got significantly beyond, say, level 115? I've completed the game (level 500). It *can* be done. >Are there some impossible levels that you can back out of and win the >previous one by a greater margin to get past? Yes, I did this several times. Two hints: Work *very* fast at the start to build your flat land. Use the magnet to get the first walkers to a good spot. Keep the enemy off-balance. +--------------------------------------------------------------------+ | Peter Trei, a travelling man. PTrei@mitre.org !linus!mbunix!ptrei | | Disclaimer: My employer pays me for my skills, not my opinions. | | Remember now thy Creator in the days of thy youth... | +--------------------------------------------------------------------+ -- +--------------------------------------------------------------------+ | Peter Trei, a travelling man. PTrei@mitre.org !linus!mbunix!ptrei | | Disclaimer: My employer pays me for my skills, not my opinions. | | Remember now thy Creator in the days of thy youth... |