Path: utzoo!attcan!uunet!world!levin From: levin@world.std.com (Levin F Magruder) Newsgroups: comp.sys.amiga.games Subject: Re: Populous and PowerMonger Message-ID: <1990Nov14.194132.7135@world.std.com> Date: 14 Nov 90 19:41:32 GMT References: <1990Nov10.025250.27365@cs.ucla.edu> <1990Nov12.161003.6442@phoenix.pub.uu.oz.au> <1990Nov14.154932.1976@jato.jpl.nasa.gov> Organization: The World @ Software Tool & Die Lines: 33 In article <1990Nov14.154932.1976@jato.jpl.nasa.gov> baalke@mars.UUCP (Ron Baalke) writes: > >I haven't seen a worm-like creature, but I've seen a wizard on a flying carpet >that leaves a wake in its path. I think this is for population control -- >ie. there are too many people in the game, and this is the game's way of >reducing the population. > First, with your name it seems like you should spend your time playing BAAL. In populous, there's something that leaves swamps behind, too. I think it is a big green frog. The man on the carpet leaves a line of trees behind him. I've never known what the effect of trees was; someone said they had an effect, but didn't say what it was. Someone was saying they got stuck in the 100s with this game. I'm stuck in a firey world where I start of with a population strewn about a very unflat bunch of mountains, with a whole lot of permanent stones in all my walkers' ways. By the time I get any reasonable territory flattened, the computer has 6 or 8 castles, and it's too late. I've tried a few strategies, and none worked. However, in earlier games, set-ups that seemed equally hopeless turned soluble when I figured out the gimmick. Has anyone got significantly beyond, say, level 115? I also came to believe that the level you advance to depends on the number of points you get in a victory, about 1 level for every 25000 points. Anyone able to confirm? Are there some impossible levels that you can back out of and win the previous one by a greater margin to get past?