Newsgroups: comp.sys.amiga.games Path: utzoo!utgpu!watserv1!maytag!watdragon!dahlia!bdcrafton From: bdcrafton@dahlia.uwaterloo.ca (Brad Crafton) Subject: Re: Simcity Message-ID: <1990Nov15.204620.29038@watdragon.waterloo.edu> Sender: daemon@watdragon.waterloo.edu (Owner of Many System Processes) Organization: University of Waterloo References: <1990Nov15.180507.26091@ccs.carleton.ca> Distribution: na Date: Thu, 15 Nov 90 20:46:20 GMT Lines: 19 In article <1990Nov15.180507.26091@ccs.carleton.ca> ssl@scotty.doe.carleton.ca writes: >Does anyone know how trip generation in Simcity works? More specifically, >does traffic transfer from road to rails? I am building a city where most >of my commercial and industrial zones are adjacent to rail and most of the >residential zones (in the suburbs) are adjacent to roads. Are the >commercial and industrial zones considered to be accessible to the >residential zones or do I have to replace the roads with rail (which To quote page 38 of the (*ahem*, *cough* *cough* *cough*) MANUAL: Roads and rails may be used together, as Sims are able to get out of their cars and into transit lines, or from transit lines to roads without delay. Brad Crafton bdcrafton@dahlia.uwaterloo.ca 2A Actuarial Science University of Waterloo