Newsgroups: comp.sys.amiga.games Path: utzoo!utgpu!cunews!ssl From: ssl@doe.carleton.ca (Stephen Lum) Subject: Re: Simcity Message-ID: <1990Nov15.213911.5060@ccs.carleton.ca> Sender: news@ccs.carleton.ca (news) Organization: Department of Electronics, Carleton University, Ottawa, Canada References: <1990Nov15.180507.26091@ccs.carleton.ca> <1990Nov15.204620.29038@watdragon.waterloo.edu> Distribution: na Date: Thu, 15 Nov 90 21:39:11 GMT In article <1990Nov15.204620.29038@watdragon.waterloo.edu> bdcrafton@dahlia.uwaterloo.ca (Brad Crafton) writes: >In article <1990Nov15.180507.26091@ccs.carleton.ca> ssl@scotty.doe.carleton.ca writes: >>Does anyone know how trip generation in Simcity works? More specifically, >>does traffic transfer from road to rails? I am building a city where most >>of my commercial and industrial zones are adjacent to rail and most of the >>residential zones (in the suburbs) are adjacent to roads. Are the >>commercial and industrial zones considered to be accessible to the >>residential zones or do I have to replace the roads with rail (which > >To quote page 38 of the (*ahem*, *cough* *cough* *cough*) MANUAL: > >Roads and rails may be used together, as Sims are able to get out >of their cars and into transit lines, or from transit lines to roads >without delay. Actually I'm asking this question in reference to the IBM version of the game. The manual for this version does not have this sentence in it. Q: What's an IBM user doing asking questions in this newsgroup? A: I needed help. Thanks for the answer