Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!ub!ubvmsd.cc.buffalo.edu!v092mgp5 From: v092mgp5@ubvmsd.cc.buffalo.edu (Scott K Wood) Newsgroups: comp.sys.amiga.games Subject: Brataccas Message-ID: <46799@eerie.acsu.Buffalo.EDU> Date: 17 Nov 90 03:53:18 GMT Sender: news@acsu.Buffalo.EDU Reply-To: v092mgp5@ubvmsd.cc.buffalo.edu Organization: University at Buffalo Lines: 20 Nntp-Posting-Host: ubvmsd.cc.buffalo.edu News-Software: VAX/VMS VNEWS 1.3-4.3 Since this game has been mentioned in a few messages, I thought I would ask a few questions, if not simply for nostalgic purposes. Brataccas (now how do you spell it!) was THE first game I bought for my Amiga back in '86 (I think) when I had a 1000. Why did I buy it? It was supposed to be a revolutionary game, according to the magazine ads. Did anyone REALLY figure out what you were supposed to do in this game? All I ever managed to accomplish was to walk around and kill a few people, while having some mildly "intelligent" conversation with others. Has anyone ever accomplished anything in this game? I would love to have walk-through of the game just to see what was actually in the game besides a lot of wierd scenery. It certainly seems funny though that such a game was touted to be such a success when the exact opposite happened. I think the game certainly had potential, but the game play and the CONTROLS were TERRIBLE!!! Well, that's enough babbling for now... Scott BITNET : v092mgp5@ubvms.bitnet INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu