Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!olivea!oliveb!amdahl!key!beep!kris From: kris@beep.UUCP (Port'naybl) Newsgroups: comp.sys.ibm.pc.misc Subject: Re: Their Finest Hour (Game). Message-ID: <108@beep.UUCP> Date: 15 Nov 90 20:14:01 GMT References: <4828@bwdls58.UUCP> Distribution: comp Organization: The Three Gadgeteers Lines: 31 In article <4828@bwdls58.UUCP>, mlord@bwdls58.bnr.ca (Mark Lord) writes: > In article ghenniga@nmsu.edu (Gary Hennigan) writes: >>Has anyone played the above game? A friend of mine left it on the PC >>in his office which has now fallen to me. It looks like a pretty nice >>game but after a couple of minutes it asks me to tune my radio using a >>tuning wheel with three numbers on it. Since I haven't been able to >Exactly. There is a complex paper wheel thingie that has the anti-piracy >codes on it. Can't do much without it, and it's a REAL pain even if you >do have it. Gotta "re-tune" anytime ya start a new mission, even without >quitting the game. I have a game called "Star-Flight" from Electronic Arts that uses the same thing. Pretty neat game, and I don't mind having to pick out the "access code" to open the docking-bay doors. One of the few games that are interesting enough to hold my attention without making me feel uncoordinated. Unfortunately, these types of games would seem rather useless without the wheel. Look around the office if you can, it should be a round heavy paper or light cardboard disk about 6 inches across. -- Port'naybl key!beep!kris woodowl!beep!kris "Look what they've done to my program, look what they've done to my code; They stuck it all on this floppy disk, and I think they got it wrong, ma..."