Path: utzoo!attcan!uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!uflorida!haven!adm!cmcl2!esquire!esquire.dpw.com From: baumgart@esquire.dpw.com (Steve Baumgarten) Newsgroups: comp.sys.mac.games Subject: Re: What happened to OIDS? Message-ID: <2803@esquire.dpw.com> Date: 12 Nov 90 19:12:57 GMT References: <8087@adobe.UUCP> Sender: news@DPW.COM Reply-To: baumgart@esquire.dpw.com (Steve Baumgarten) Organization: Davis Polk & Wardwell Lines: 23 In-reply-to: jholt@adobe.COM (Joe Holt) In article <8087@adobe.UUCP>, jholt@adobe (Joe Holt) writes: >Several things have contributed to OIDS' slow release: > >1) FTL wants OIDS to be 100% compatible with every Macintosh. > 1.1) The IIfx is giving FTL's copy protection schemes a headache. Good. Why don't they drop hardware copy-protection altogether, or at least do something like require you to enter a code from the manual or code wheel (like Lucasfilm did with Pipe Dream). Or are they willing to refund my money whenever Apple changes something in the System that causes my copy to become unusable? I'm looking forward to seeing OIDS on the Mac, but I have great reservations about buying a disk that is intentionally damaged, that I can't back up, and that will be almost guaranteed to stop working at some point in the future. -- Steve Baumgarten | "New York... when civilization falls apart, Davis Polk & Wardwell | remember, we were way ahead of you." baumgart@esquire.dpw.com | cmcl2!esquire!baumgart | - David Letterman