Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!dimacs.rutgers.edu!seismo!uunet!samsung!emory!gatech!udel!brahms.udel.edu!udccvax1!moyer From: moyer@vax1.acs.udel.EDU (Eric Moyer) Newsgroups: comp.sys.mac.games Subject: Sky Shadow & Starlight on the IIsi Summary: They work! Keywords: shadow, starlight, si, spam! Message-ID: <7009@vax1.acs.udel.EDU> Date: 12 Nov 90 19:36:50 GMT Reply-To: moyer@vax1.udel.edu (Eric Moyer) Followup-To: nothing in particular Distribution: usa Organization: University of Delaware Lines: 47 Well, I couldn't decide wheather to buy starlight or sky shadow so I bought them both! I have a mac IIsi and they both run without problems. Starlight's a little finicky about one of my inits, but I haven't bothered to figure out which one, I just turn them all off at startup. SKY SHADOW - Cassady and Greene made a kind of wierd move in relaeasing both new games at the same time. When I tried to decide which one to buy, I could never remember the difference between them. I remembered hearing that one of the games (Sky Shadow) took all the point you'd earned with a ship away if you bombed your own city, so I decided not to buy that one 'cause it seemed like it had a major logic flaw. Happily, I could not find the posting reviewing either game so I got them both and fopund out that the city-bombing thing with Sky Shadow really isn't so bad at all. You get to know the landscape pretty well, and bombing your own base takes a bit of over-anxiousness and stupidity. (the landscape is of the scrolling "defender" type, but rendered in EXCELLENT detail and color). KUDOS for both games... SKY SHADOW - great sound effects, fast action, and marvelous colors. The landscape is drawn using dithering (alternating pixels of different colors) to achive more than 16 colors, and I must say they did a FANTASTIC job with it. I haven't gotten to level 3 yet, so I don't know what it looks like, but I can't wait. STARLIGHT - NEAT SOUND!!!!! I don't know why no-body had talked this up yet, but starlight playes continuous digitally sampled music in the background while you play. Each piece of music consists of a phrase which repeats (about 9 seconds worth) continuously. The "ends" of the phrases meet up very well, and sound fantastic (Especially the one when you get to a planet's surface). To my knowledge, no other mac game to date has done this kind of sound effect DURING the game action. (ShufflePuck does it at the opening, BOMBER & FALCON use a continuous engine sound that's theoretically the same concept, but it aint music). I love 'em both, and like I said - the IIsi has no compatability problems with them. SIM EARTH & THE SI - I'll let you know Wednesday! /-------------------------/----- You are a fluke of the universe. ---------/ / Eric P. Moyer ;-o / You have no right to be here. / / moyer@brahms.udel.edu / Whether you can hear it or not, / /-------------------------/--- The universe is laughing behind your back. -/