Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!bionet!hayes.ims.alaska.edu!acad3.fai.alaska.edu!fxajo From: fxajo@acad3.fai.alaska.edu Newsgroups: comp.sys.mac.games Subject: RPG game to be made. Message-ID: <1990Nov13.130427.1@acad3.fai.alaska.edu> Date: 13 Nov 90 17:04:27 GMT Sender: usenet@hayes.ims.alaska.edu (J Random USENET) Organization: University of Alaska Fairbanks Lines: 43 Nntp-Posting-Host: acad3.fai.alaska.edu I am about to write an adventure game, and I have seen a lot of opinions about how people should think it should behave. I am writing this game with a friend of mine, so we are writing it for VAX/VMS. It is my intention to translate it over to the Macintosh, but I haven't ever written an adventure game, so it has large "Vaporware" potential, at least in the form of delays. Things we have come up with: There are no classes. We figure you are a character, and if you work learning some ability, you should get better at it. If you do everything, you'll get better at everything, but doing everything takes time. There are no "stats" as far as the player is concerned. Sure, we'll keep track of abilities, but real people can only judge their ability to do something, and seeing how they do. Same will hold true for the character. We will probably use some sort of qualitative description for how hurt you are, and if you are in a certain 'qualitative range' you may have difficulty performing certain tasks. We're not sure this is exactly how it will work. Many magic "spells" will require a more lengthy 'ritual' Magic if far too complex for spells of real power to be cast at a moments notice. There will be quickie spells, but don't expect too much from them! Also, you have to discover magic out there. As you gain experience (by use) you get better/more effective at using magic. There will also be "classes" of magic. Anybody can cast anything, but you get better at casting "fire" magic if you cast it more. There's more, but it's hazy. NONE of this is certain, so please send me ideas! This is your chance to say what you want, without the a single piece of code having been established. Adam J. Overton Academic Computing FXAJO@alaska acad3.fai.alaska.edu