Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!caen!kuhub.cc.ukans.edu!mlab2 From: mlab2@kuhub.cc.ukans.edu Newsgroups: comp.sys.mac.games Subject: Re: Risk Message-ID: <26904.2740520a@kuhub.cc.ukans.edu> Date: 14 Nov 90 01:05:30 GMT References: <1990Nov12.230335.18588@ux1.cso.uiuc.edu> <15687@reed.UUCP> Organization: University of Kansas Academic Computing Services Lines: 26 In article <15687@reed.UUCP>, orpheus@reed.UUCP (Aaron Semplers) writes: > Apparently, Engel wrote it as a proposal to Parker Brothers. They had > some gripes about the user interface and the deal fell apart. He said > the copy I had was a copy of a bootleg that was never intended to be > distributed. He also said that he was not planning on working on it > again, and that Parker Brothers was glad of it. > --stuff del-- > > Just goes to show, someone or something is trying to keep the Macintosh > game market depressed. I don't know who, and I don't know why, but I > intend to find out. > > orpheus@reed > just trying to bring a little conspiracy to our bland existence Has it occurred to anyone else that situations like this ought to inspire some sort of law. What I mean is, if a game was offered to a company that could perhaps sue if it is released w/o their approval, then said company ought to have its rights over the program denied. So, Parker Brothers doesn't want it? Fine, it's shareware. Or, how about games that are no longer supported or whose owning companies have folded? Should that game perhaps fall into the public domain? Where can I get Run For the Money? :) john calhoun (no long sig. here - short posts don't justify it)