Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!ncar!midway!daisy!francis From: francis@daisy.uchicago.edu (Francis Stracke) Newsgroups: comp.sys.mac.games Subject: Re: Simcity Message-ID: <1990Nov14.185837.12569@midway.uchicago.edu> Date: 14 Nov 90 18:58:37 GMT References: <1990Nov14.170742.1236@ccs.carleton.ca> Sender: news@midway.uchicago.edu (News Administrator) Distribution: na Organization: Mathematics Department, University of Chicago Lines: 14 In article <1990Nov14.170742.1236@ccs.carleton.ca> ssl@wesley.doe.carleton.ca writes: >Does anyone know how trip generation in Simcity works? The >manual does not say whether or not traffic is transferred to rail >from roads. For example, if a residential zone is adjacent to a More generally, is there anything you *need* roads for? I've set up all my cities so far as rail-only (yes, it's expensive, but I've learned to deal), but it keeps telling me "more roads needed." I haven't seen any problem I can pin down to lack of roads (unless you call pollution- free cities a problem :-), but it worries me a bit. Anybody know? | Francis Stracke | My opinions are my own. I don't steal them.| | Department of Mathematics |=============================================| | University of Chicago | Non sequiturs make me eat lampshades | | francis@zaphod.uchicago.edu | |