Xref: utzoo comp.sys.mac.games:1866 comp.sys.mac.programmer:19064 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!apple!lins From: lins@Apple.COM (Chuck Lins) Newsgroups: comp.sys.mac.games,comp.sys.mac.programmer Subject: Re: Finding distances on map sheets Summary: Old articles in BYTE Message-ID: <46603@apple.Apple.COM> Date: 15 Nov 90 18:32:48 GMT References: <532@caslon.cs.arizona.edu> Organization: Apple Computer Inc., Cupertino, CA Lines: 24 In article <532@caslon.cs.arizona.edu> jtgorman@cs.arizona.edu (J. Taggart Gorman) writes: > > I have always wanted to code a few of my favorite war games on my >Mac, but the code for finding the distance between two hexes has always >eluded me. I *want* hex maps, because that's what the games are played >on and I also feel that using squares does not represent life to well, >but then again, neither do hexes, really, but they're close enough for >me. > Suggestions anyone? Thanks in advance! Back in the good ol' days when BYTE was a *real* computer mag :-) there was a two part article on doing just that. Of course it was probably on some CP/M machine long before the Mac even existed :-). I have the issues at home if you really want the references just send mail and I'll look them up this weekend. -- Chuck Lins | "Is this the kind of work you'd like to do?" Apple Computer, Inc. | -- Front 242 20525 Mariani Avenue | Internet: lins@apple.com Mail Stop 37-BD | AppleLink: LINS@applelink.apple.com Cupertino, CA 95014 | "Self-proclaimed Object Oberon Evangelist" The intersection of Apple's ideas and my ideas yields the empty set.