Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!haven!mimsy!mojo!russotto From: russotto@eng.umd.edu (Matthew T. Russotto) Newsgroups: comp.sys.mac.programmer Subject: Re: My games crash under 6.07 - Help? Message-ID: <1990Nov15.185819.13352@eng.umd.edu> Date: 15 Nov 90 18:58:19 GMT References: <1990Nov11.233239.26969@maytag.waterloo.edu> <1990Nov12.155410.25204@actrix.co.nz> <26940.2741a914@kuhub.cc.ukans.edu> Sender: news@eng.umd.edu (The News System) Organization: College of Engineering, Maryversity of Uniland, College Park Lines: 23 In article <26940.2741a914@kuhub.cc.ukans.edu> mlab2@kuhub.cc.ukans.edu writes: >Hi. It's been recently brought ot my attention that my games don't work on a >IIsi. Someone else clarified this - it seems 6.07 doesn't like my games. > >Are there any technotes describing the changes to 6.07? I believe I'm using >only standard toolbox calls (bastardly perhaps). Anyone know any obvious >pitfalls? If you haven't seen any of my games, they're offscreen bitmap/clip >rgn/ 'SND ' intensive. These are the probably the "dangerous" routines. It's the new sound manager biting you-- I downloaded Pararena of a local BBS recently, after getting 6.07, and experimented a bit. If you turn all the sounds off, it works fine. If you turn one of the sounds on, it works. If you turn more then one sound on, and they play in too-rapid succession (probably one starts before the other stops)-- CRASH. Do you explicitly stop current sounds before starting new ones? ----- If the above is incomprehensible, it's because I played Stella Obscura without the viewer for too long-- BTW, besides Pararena (which I can't get to run), and Stella Obscura (which gives me eyestrain), what games have you released? -- Matthew T. Russotto russotto@eng.umd.edu russotto@wam.umd.edu .sig under construction, like the rest of this campus.