Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!yale!think.com!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!hoss!fergvax!252u3129 From: 252u3129@fergvax.unl.edu (Mike Gleason) Newsgroups: comp.sys.mac.programmer Subject: Re: My games crash under 6.07 - Help? Message-ID: <1990Nov15.213817.9103@hoss.unl.edu> Date: 15 Nov 90 21:38:17 GMT References: <1990Nov11.233239.26969@maytag.waterloo.edu> <1990Nov12.155410.25204@actrix.co.nz> <26940.2741a914@kuhub.cc.ukans.edu> <1990Nov15.185819.13352@eng.umd.edu> Sender: news@hoss.unl.edu (Network News Administer) Organization: Comp Sci and Engr, Univ. of Nebr. Lines: 22 In article <1990Nov15.185819.13352@eng.umd.edu> russotto@eng.umd.edu (Matthew T. Russotto) writes: >It's the new sound manager biting you-- I downloaded Pararena of a local >BBS recently, after getting 6.07, and experimented a bit. If you turn >all the sounds off, it works fine. If you turn one of the sounds on, it >works. If you turn more then one sound on, and they play in too-rapid >succession (probably one starts before the other stops)-- CRASH. Do >you explicitly stop current sounds before starting new ones? I think I have a similar problem. I was using SndPlay() asynchronously, and now it doesn't work with 6.0.7. Do you or anyone else have any sample code that uses the Sound Manager correctly? I found both sets of documentation (the 'bogus' Chapter 27 in Inside Mac V and the supplement ms word file) totally confusing. If someone could just show me the correct way to load the snd resources, make a new sndchannel, play the sound asynch. in a way that 6.07 likes I would be happy. It would be best if DTS would release a new sample code note that goes into detail in using everything, even those arcane sndCommands. _____________________________________________________________________________ * Mike Gleason 252u3129@fergvax.unl.edu * "Don't you f*ckin' look at me!" -- D. Hopper cosc006@unlcdc2.unl.edu