Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!apple!bbn.com!nic!chaos.cs.brandeis.edu!chaos!phils From: phils@chaos.cs.brandeis.edu (Phil Shapiro) Newsgroups: comp.sys.mac.programmer Subject: Re: My games crash under 6.07 - Help? Message-ID: Date: 16 Nov 90 15:12:03 GMT References: <1990Nov11.233239.26969@maytag.waterloo.edu> <1990Nov12.155410.25204@actrix.co.nz> <26940.2741a914@kuhub.cc.ukans.edu> <1990Nov15.185819.13352@eng.umd.edu> <1990Nov15.213817.9103@hoss.unl.edu> Sender: @chaos.cs.brandeis.edu Organization: Symantec Corp. Lines: 25 In-Reply-To: 252u3129@fergvax.unl.edu's message of 15 Nov 90 21:38:17 GMT In article <1990Nov15.213817.9103@hoss.unl.edu> 252u3129@fergvax.unl.edu (Mike Gleason) writes: In article <1990Nov15.185819.13352@eng.umd.edu> russotto@eng.umd.edu (Matthew T. Russotto) writes: >It's the new sound manager biting you-- I downloaded Pararena of a local >BBS recently, after getting 6.07, and experimented a bit. If you turn >all the sounds off, it works fine. If you turn one of the sounds on, it >works. If you turn more then one sound on, and they play in too-rapid >succession (probably one starts before the other stops)-- CRASH. Do >you explicitly stop current sounds before starting new ones? I think I have a similar problem. I was using SndPlay() asynchronously, and now it doesn't work with 6.0.7. Do you or anyone else have any sample code that uses the Sound Manager correctly? I found both sets of documentation (the 'bogus' Chapter 27 in Inside Mac V and the supplement ms word file) totally confusing. I must have a rogue copy of 6.0.7 -- all of my async SndPlay code works just like it always did, and I couldn't get Pararena to crash. I'm using a basic II. Maybe this is related to the Apple Sound Chip. -phil -- Phil Shapiro Technical Support Analyst Language Products Group Symantec Corporation Internet: phils@chaos.cs.brandeis.edu