Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!giza.cis.ohio-state.edu From: mark@giza.cis.ohio-state.edu (Mark Jansen) Newsgroups: comp.theory.dynamic-sys Subject: particle system numerical methods Message-ID: <85892@tut.cis.ohio-state.edu> Date: 13 Nov 90 14:53:45 GMT Sender: news@tut.cis.ohio-state.edu Organization: Ohio State Computer Science Lines: 25 I am interested in doing a computer animation of flocking birds and such and am looking for pointers and references to reducing the computational cost of doing large swarms. Any help would be appreciated. I know that physicists have been doing particle systems for some time. I occasionally see advanced papers on the subject but am looking for more basic approaches. Interestingly enough in computer animation, numerical accuracy is NOT the most important issue. Reasonable 'looking' simulation with computational efficiency and strong generalization is more important. Also, I am interested in extending the method to sound, where the messages do not travel instantaneously, seems that some of the issues might also be addressed in very large scale astronomic simulations. I am looking for readable papers and textbooks on these matters. Any help would be appreciated. Mark -- Mark Jansen, Department of Computer and Information Science The Ohio State University; 2036 Neil Ave., Columbus, OH USA 43210-1277 mark@cis.ohio-state.edu