Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!mips!wyse!vsi1!hsv3!jls From: jls@hsv3.UUCP (James Seidman) Newsgroups: comp.windows.ms Subject: Re: Which graphics-adapter is best?` Message-ID: <5783@hsv3.UUCP> Date: 14 Nov 90 18:51:41 GMT References: <90315.094056MUHRTH@DB0TUI11.BITNET> <1511@frapper.nsc.com> <1990Nov14.030313.16366@watserv1.waterloo.edu> <1519@berlioz.nsc.com> Reply-To: jls@hsv3.UUCP (James Seidman) Distribution: na Organization: Video Seven / Headland Technology Lines: 20 In article <1519@berlioz.nsc.com> my@berlioz.UUCP (Michael Yip) writes: >But from what I understand, Window 3.0 still does almost >all the low/high level graphics primitives using the >host CPU (80386) on the PC. Although there is a TI30410(sp?) >on the Hercule and the NEC board, I am not sure how much >is the onboard processor helping Window 3.0. Well, it is >faster somehow. How much of the work the host CPU does depends on how the display driver is written. There is a great deal of opportunity in the driver to offload work to a TMS34010 (although I thought the boards mentioned used TMS34020s... I could well be wrong, though). One of the best examples is block transfers, or BLTs, which happen every time you move a window. Another is pattern fills, which happen all the time. The list goes on and on... -- Jim Seidman (Drax), the accidental engineer. "It doesn't have to work... they'll be paralyzed just from laughing at me." - Dr. Who, _Shada_ UUCP: ames!vsi1!hsv3!jls INTERNET: hsv3.UUCP!jls@apple.com