Path: utzoo!attcan!uunet!ogicse!milton!autodesk!robertj@uunet.UU.NET From: autodesk!robertj@uunet.UU.NET (Young Rob Jellinghaus) Newsgroups: sci.virtual-worlds Subject: Re: Whole Lotta Shakin' Goin' On: Modeling Complex Realities (Was Re: T Message-ID: <10959@milton.u.washington.edu> Date: 11 Nov 90 04:11:12 GMT References: <10769@milton.u.washington.edu> <10871@milton.u.washington.edu> <109 Sender: hlab@milton.u.washington.edu Organization: Autodesk, Inc., Sausalito, CA Lines: 27 Approved: hitl@hardy.u.washington.edu In article <10923@milton.u.washington.edu> edow@harriett.ncsa.uiuc.edu (Ernst Do w) writes: >Ahh, this is just like trying to make fantasy role playing games realistic... Yep! In fact, it seems to me that if any present-day activity is useful training for virtual reality, role-playing gaming is it. >I just hope no one sneaks up on you when you are in the middle of building >your bridge. Rumble, rumble, crash! :-) What if someone does? What do you think Undo is for? Just watch the bits rise out of the river and fit together again! Certainly, any reasonable VR construction simulation will let everyone define their own interfaces to various things. One person might want to be a mag- ician flying around and conjuring bridge parts, another person might just want to sketch blueprints in the air and watch them solidify, and if you want to stamp to start a quake, no problem! >Ernst Dow std disclaimers... -- Rob Jellinghaus | "Next time you see a lie being spread or Autodesk, Inc. | a bad decision being made out of sheer robertj@Autodesk.COM | ignorance, pause, and think of hypertext." {decwrl,uunet}!autodesk!robertj | -- K. Eric Drexler, _Engines of Creation_