Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!pepke@SCRI1.SCRI.FSU.EDU From: pepke@SCRI1.SCRI.FSU.EDU (Eric Pepke) Newsgroups: sci.virtual-worlds Subject: Re: Silicon Graphics (Was Re: Info Requested) Message-ID: <11178@milton.u.washington.edu> Date: 15 Nov 90 15:49:23 GMT References: <11043@milton.u.washington.edu> hughes@locusts.Berkeley.EDU (Eric Hughes) writes: > dario%TECHUNIX.BITNET@CUNYVM.CUNY.EDU (Dario Ringach) writes: > >Has anyone based a VR platform on a Silicon Graphics workstation? > > VPL. One Iris per eye. I thought it was one IRIS per eye pair, using a split screen mechanism similar to that used by stereo flip mechanisms. At least that was the setup they had at SIGGRAPH, with a 4D-210 GTX. After all, the resolution of the glasses is way below the resolution of the screen, and when one is using shaded polygons, the computation is pixel-bound, not transformation-bound. BTW, though the rendering was done on the IRIS, the navigation, interaction, &c was done on a Macintosh. Eric Pepke INTERNET: pepke@gw.scri.fsu.edu Supercomputer Computations Research Institute MFENET: pepke@fsu Florida State University SPAN: scri::pepke Tallahassee, FL 32306-4052 BITNET: pepke@fsu Disclaimer: My employers seldom even LISTEN to my opinions. Meta-disclaimer: Any society that needs disclaimers has too many lawyers.