Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!wuarchive!zaphod.mps.ohio-state.edu!rpi!crdgw1!crdos1!davidsen From: davidsen@crdos1.crd.ge.COM (Wm E Davidsen Jr) Newsgroups: comp.arch Subject: Re: Resolution, etc. Message-ID: <2937@crdos1.crd.ge.COM> Date: 20 Nov 90 14:50:22 GMT References: <240@csinc.UUCP> <1990Nov15.052925.1265@imax.com> <2928@crdos1.crd.ge.COM> <1990Nov19.195042.19240@imax.com> Reply-To: davidsen@crdos1.crd.ge.com (bill davidsen) Followup-To: comp.graphics Distribution: na Organization: GE Corp R&D Center, Schenectady NY Lines: 29 In article <1990Nov19.195042.19240@imax.com> dave@imax.com (Dave Martindale) writes: | I said: | > Therefore I conclude that for human viewing of "real world" images | >(ie. things which physically exist) you can do 8/24 bit mapping with | >good results. | | I suspect we have different definitions of "acceptable". Mine is | "you can't see any artifacts due to the transfer from film to digital". | Yours may be "it looks pretty good". This may be adequate for | most people dealing with images, but it certainly isn't good enough for | everyone. I think it's more a definition of "real world images." It sounds like you are working with electronic images, rather than things you can actually photograph. I'm talking about the realm of optical viewing of physical objects, not any of the other image forming technologies. These images don't tend to have the wide smooth sweeps of slowly changing color which show artifact. Not that you can't find some images somewhere which produce this effect, but that typical images do not lose information. Obviously you can say there is a world of information with a 36 bit scanner, and I'm missing it all with my 24 bit scanner, so all I can say is that what I see works with 256 colors. Redirected to comp.graphics... -- bill davidsen (davidsen@crdos1.crd.GE.COM -or- uunet!crdgw1!crdos1!davidsen) VMS is a text-only adventure game. If you win you can use unix.