Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!amdcad!brahms!phil From: phil@brahms.amd.com (Phil Ngai) Newsgroups: comp.arch Subject: Re: Resolution, etc. Message-ID: <1990Nov20.174953.19642@amd.com> Date: 20 Nov 90 17:49:53 GMT References: <240@csinc.UUCP> <1990Nov15.052925.1265@imax.com> <2928@crdos1.crd.ge.COM> Sender: usenet@amd.com (NNTP Posting) Distribution: na Organization: Advanced Micro Devices, Inc; Sunnyvale, CA Lines: 16 In article <2928@crdos1.crd.ge.COM> davidsen@crdos1.crd.ge.com (bill davidsen) writes: | I'm not convinced that you need 24 bits of color for the memory, |either. Systems like the VGA which have a large palette and a limited |number of selections work very well. If you look at the output of a 24 |bit color scanner scanning quality photographs, you rarely find an image |which doesn't map into 256 colors nicely. Very rarely. I'm afraid I have to disagree based on the VGA 256 color images I've seen. I've seen some impressive GIF images that tended to be all variations of one color. I've also seen images that bordered on showing banding. And I've seen images scanned by amateurs that clearly looked amateurish so I assume there is considerable art associated with palette selection when you are limited to 256 colors. -- KristallNacht: why every Jew should own an assault rifle.