Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!zaphod.mps.ohio-state.edu!caen!ox.com!emv From: cedman@golem.ps.uci.edu (Carl Edman) Newsgroups: comp.archives Subject: [comp.sources.games.bugs] Re: Conquer v5.0 Message-ID: <1990Nov24.001011.28481@ox.com> Date: 24 Nov 90 00:10:11 GMT References: <2413@wheaton.UUCP> Sender: emv@ox.com (Edward Vielmetti) Reply-To: cedman@golem.ps.uci.edu (Carl Edman) Followup-To: comp.sources.games.bugs Organization: University of California, Irvine, USA. Lines: 32 Approved: emv@ox.com (Edward Vielmetti) X-Original-Newsgroups: comp.sources.games.bugs Archive-name: conquer/22-Nov-90 Original-posting-by: cedman@golem.ps.uci.edu (Carl Edman) Original-subject: Re: Conquer v5.0 Archive-site: cs.bu.edu [128.197.2.1] Reposted-by: emv@ox.com (Edward Vielmetti) In article <2413@wheaton.UUCP> water@wheaton.UUCP (Paul Waterman) writes: The summary line says it all. If I recall correctly, in February there was a post that said that version 5.0 of conquer was already in beta testing. Then, a little later, there was a post that proclaimed that conquer version 5.0 would be coming out over the summer. At the end of the summer, a post stated that it would be out in about two months. 2 good ways to find out: 1. Subscribe to the conquer-mailing list (Check your conquer 4.x source for the address) 2. Anon ftp to cs.bu.edu. Everything for conquer which is available becomes available there first. (I know, I check there about twice a day :-). Last time I checked they Conquer 5.0 beta (a version not changed since months, mouthwatering to look at, but not anything you'd want to or be able to play) and Conquer 4.0 patchlevel 10. Carl Edman Theorectical Physicist,N.:A physicist whose | Send mail existence is postulated, to make the numbers | to balance but who is never actually observed | cedman@golem.ps.uci.edu in the laboratory. | edmanc@uciph0.ps.uci.edu