Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!solo!vaxb.acs.unt.edu!ib35 From: ib35@vaxb.acs.unt.edu Newsgroups: comp.graphics Subject: Message-ID: <1990Nov18.060656.41111@vaxb.acs.unt.edu> Date: 18 Nov 90 06:00:53 GMT Lines: 12 Alo, all. I'm looking for a small bit of code to help me calculate X,Y coordinates of a Z coordinate. What I'm trying to do is draw 3-D images with points at (X,Y,Z), but because I am only using Pascal for this, I need a way to compute the real X,Y coordinate on the screen where a dot at X,Y,Z should be placed. If you have any suggestions, or know of a book that discusses this, please send your comments to: IB35 @UNTVAX or IB35@VAXB.ACS.UNT.EDU Thanks a bunch. - Adam