Path: utzoo!utgpu!watserv1!watmath!att!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!van-bc!ubc-cs!fournier From: fournier@cs.ubc.ca (Alain Fournier) Newsgroups: comp.graphics Subject: Re: Lambert's Law & the Moon Message-ID: <10506@ubc-cs.UUCP> Date: 19 Nov 90 04:40:03 GMT References: <27331@cs.yale.edu> Sender: news@cs.ubc.ca Organization: UBC Department of Computer Science, Vancouver, B.C., Canada Lines: 26 In article <27331@cs.yale.edu> musgrave-forest@CS.YALE.EDU (F. Ken Musgrave) writes: >... > Am I correct in a vague memory I seem to have, that the (Earth's) moon is >supposedly a near-ideal Lambertian reflector? > >... As this is one of my favourite trick question about reflection, I'll bite. Consider the moon when full (that is the sun -the light source- is in the same direction as the observer -the eye. It is pretty obvious that it appears essentially as a disk, that is the reflected light is about of same luminance all over the visible part of the moon (I ignore the effect of the surface details such as the maria). That shows that it is neither a specular reflector (the centre would be a lot brighter than the periphery, nor a diffuse reflector (the centre would be somewhat brighter than the periphery (try this on your favourite renderer, a perfectly diffuse white sphere illuminated from the direction of the eye). So what's going on. Well, as most of the computer graphics types (us) ignore, the world is not all between totally diffuse and totally specular, there are surfaces outside of this. In the case of the moon, it so happens that a Phong model (using the expression loosely) with an exponent of 0.5 for the cosine of the angle normal/light gives the right appearance of a disk at full moon. I can find exact references back in my office, if anybody is interested. Credit where credit is due: Bob Woodham, of UBC, first pointed that out to me, and has worked on the subject of models for the surface reflectance of the moon (and other objects in the solar system).