Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!elroy.jpl.nasa.gov!decwrl!gogoman!erik From: erik@gogoman.sf.ca.us (Erik Fortune) Newsgroups: comp.graphics Subject: Re: 3D graphics under X (short: one more) Message-ID: <5@gogoman.sf.ca.us> Date: 23 Nov 90 09:48:56 GMT References: <3168@exodus.Eng.Sun.COM> Reply-To: erik@gogoman.UUCP (Erik Fortune) Organization: Erik's Adventure Ranch Lines: 39 In article <3168@exodus.Eng.Sun.COM> gilles@cannes.Eng.Sun.COM (Patrick-Gilles Maillot) writes: > >Hi, > >In your list, you are missing XGL, from Sun Microsystems. XGL does 3D graphics >in the X environment. It is an immediate mode library, providing standard >primitives such as polylines, polygons, nurbs curves, text... in 2D ad 3D. >XGL also provides lighting/shading, hidden-line/hidden-surface removal and >depth cueing. > >For more information, contact your Sun representative. > >-Patrick You should also look at GL from Silicon Graphics (no relation whatsoever to Sun's XGL -- GL predates XGL, but Sun stole the name). SGI's GL runs across SGI's product line, on IBM RS/6000's and on IBM PC's and clones, giving you a broad range from which to choose price (as low as $3k) and performance (up to 1 million polygons per second) and function (standard stuff like vectors, lighted polygons and so on all the way up relatively spiffy stuff like texture-mapped polygons. You have an equally broad range from which to choose processing power (as opposed to graphics performance), from 386 clones, to workstations like the IBM RS/6000 or SGI 4D/35, all the way up to SGI's high-end multi-processor machines which weigh in somewhere above 200 mips. Disclaimer: I work for SGI, but I'm not at work right now and I'm speaking for myself. The GL is cool, the high-end hardware is *really* cool. Contact SGI or send me mail and I'll have someone get it touch with you. -- Erik Home: erik@gogoman.sf.ca.us Work: erik@sgi.com