Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!yale!quasi-eli!cs.yale.edu!musgrave-forest From: musgrave-forest@cs.yale.edu (F. Ken Musgrave) Newsgroups: comp.graphics Subject: Re: Fractal Lanscapes. Message-ID: <27380@cs.yale.edu> Date: 24 Nov 90 12:51:23 GMT References: <2558@gould.doc.ic.ac.uk> Sender: news@cs.yale.edu Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158 Lines: 14 Nntp-Posting-Host: systemsy-gw.cs.yale.edu Originator: musgrave@bugs.CS.Yale.Edu I recommend the Rayshade ray tracer for making nice renderings. It sports the height field primitive. And it has the noise() function in it, which you can rip out and use to make terrain models. Get Rayshade via anonymous ftp at weedeater.math.yale.edu and read "The Synthesis and Rendering of Fractal Terrains" in the SIGGRAPH '89 proceedings. That should keep you busy for a bit! Ken -- The Fundamental Dilemma of Existentialism: Eschew obfuscation. Ignore alien orders.