Xref: utzoo comp.os.msdos.misc:629 misc.kids:21120 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!rochester!kodak!ispd-newsserver!weimer From: weimer@ssd.kodak.com (Gary Weimer) Newsgroups: comp.os.msdos.misc,misc.kids Subject: Re: $$$ EXCLUSIVE GAME CLUB $$$ -- Indy 500 Message-ID: <1990Nov20.145437.22223@ssd.kodak.com> Date: 20 Nov 90 14:54:37 GMT References: <1990Nov16.024923.10983@d.cs.okstate.edu> <1990Nov20.020425.26160@amd.com> Sender: news@ssd.kodak.com Organization: Eastman Kodak Lines: 30 In article <1990Nov20.020425.26160@amd.com> phil@brahms.amd.com (Phil Ngai) writes: >This sounds interesting. I'd love to buy a realistic driving simulator >for my son to use before actually hitting the asphalt. But I want >simulated accidents and problems. Stalls on the freeway, people who >pull out in front of you, rain slicked roads, etc. Objects that >fall in the road way. Animals (deer) that run in front of you. Obstacles >that show up in the worst possible place on a blind curve. Maybe brake >failures on a long downhill. Something that will help him to avoid getting >into a serious accident as much as humanly possible. Not a simulator, but helpfull (in some ways better): 1st step: Learn where the car is (the front bumper is not were the end of the hood looks like it meets the road, etc). This is best done in a parking lot with painted spaces. Pull into a space, [driver] get out and see where car is. Back into a space, get out and check. Park with right wheels on line, get out. Park with left wheels on line, back wheels on line, back bumper over line, etc, etc. 2nd step: Practice turns, parking, etc. with cardboard boxes to miss. Extra: while trying to pull up to (but not hit) a box, passenger unexpectedly drops something on floor (learn to ignore distractions). My biggest problem when I started: step on gas to go, consentrate on keeping car in lane--ooops 58mph in a 35 zone... Finding a large (long) parking lot could provide the needed practice here. Gary Weimer