Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!dino!news.iastate.edu!skank From: skank@iastate.edu (Skank George L) Newsgroups: comp.sys.amiga Subject: Ease of Amiga Vision (Review, sort of...) Keywords: AmigaVision Message-ID: <1990Nov18.131149.19112@news.iastate.edu> Date: 18 Nov 90 13:11:49 GMT Sender: George L. Skank Organization: Iowa State University, Ames, IA Lines: 26 Well, I finally got around to test driving my copy of Amiga Vision today. WOW is all I can say! Talk about smooth! Talk about easy to use! The manual seems to be fairly well written and works well with the tutorial. After about 10 pages of reading, with illustrations and two tutorial flows, I was ready to put together an AmigaVision flow of my own, it's that easy! I have been playing the public domain Star Trek game for a few days now, it was written using The Director, and it would seem to me that The Director must not be completly Workbench 2.02 compatible as the game will occasionally Guru and it never releases all of it's resources when it finishes, so you have to reboot. Anyway, I needed some files for my flow so I grabbed them from the Star Trek game, and in less than 10 minutes I had all the sound effects for the game in a simple flow that would sequentially play all the sounds, elapsed time: less than 1 hour! This program does all the work for you! And it multitasked well too, during the entire developement process I had Handshake downloading the pbmplus.zoo file. No problems whatsoever, AmigaVision replayed digitized sounds and voices flawlessly. The Star Trek opening music was too long to fit into memory with Handshake but AmigaVision politely informed me, rather than locking the system or Guruing. It would be so easy to rewrite the Star Trek game using AmigaVision I'm tempted to try it just as a learing exercise. This is one powerfull program, but don't take my word for it, try it for yourselves. :) --George P.S.: Only Amiga(Vision) makes it possible! ;)