Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!unmvax!ariel.unm.edu!triton.unm.edu!kchiu From: kchiu@triton.unm.edu Newsgroups: comp.sys.amiga Subject: Re: Awesome! Now I am Pi**ed! Message-ID: <1990Nov21.055818.18351@ariel.unm.edu> Date: 21 Nov 90 05:58:18 GMT References: <36787@nigel.ee.udel.edu> Sender: news@ariel.unm.edu (USENET News System) Organization: University of New Mexico, Albuquerque NM Lines: 16 In article <36787@nigel.ee.udel.edu> fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu writes: >I work part-time at an Amiga store in Connecticut. Last Saturday, a customer >came in with AWESOME and reported a bug; the system locked up on the second >screen. We duplicated the bug in the store. So we opened another box and >tried it. Got to the 3rd screen (the SPACE HARRIER lookalike) and this >time we got a GURU. He's p*ssed, and the store owner is p*ssed; she >mentioned that it's not the first Psygnosis game that she's gotten WAY >too many returns on. Why, oh why can they be such good game programmers >and such LOUSY producers? > --Rick Wrigley > fhwri@conncoll.bitnet Yeah, I agree totally, the store in my town got about 20 copies of AWESOME too, and it turned out that majority of them were bad, what the fuck is wrong with Psygnosis? And what the fuck is wrong with their attitude toward copy protections?