Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!csun!nic.csu.net!csus.edu!ucdavis!iris!zerkle From: zerkle@iris.ucdavis.edu (Dan Zerkle) Newsgroups: comp.sys.amiga Subject: Re: Awesome! Now I am Pi**ed! Message-ID: <8004@ucdavis.ucdavis.edu> Date: 21 Nov 90 19:33:21 GMT References: <36787@nigel.ee.udel.edu> <21740@well.sf.ca.us> Sender: usenet@ucdavis.ucdavis.edu Reply-To: zerkle@iris.ucdavis.edu (Dan Zerkle) Followup-To: comp.sys.amiga.games Organization: U.C. Davis - Department of Electrical Engineering and Computer Science Lines: 35 In article <21740@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu writes: >>[...] it's not the first Psygnosis game that she's gotten WAY >>too many returns on. Why, oh why can they be such good game programmers >>and such LOUSY producers? > >Who says they're good game programmers? Won't run on a 3000, won't run >reliably on a number of different configurations, can't be put on a hard >drive, can't be backed up, can't be multitasked -- all of these say to >me that they are LOUSY game programmers. All of the "features" you describe are symptoms of rabid copy protection (although non-multitasking has other causes, too). I would suspect that most publishers have a bank of programmers that do the copy protection stuff. I think that people write the games and get them finished before putting on the protection. For instance, back in the glory days of the C-64, Electronic Arts had a standard copy protection scheme that they stuck on every game, even though the games were written by a lot of different authors. Personally, I detest copy protection, mainly because I own a 3000 and there are certain games (like Dark Castle II, Shufflepuck, Beast I,II) that I would love to play, but are so *&^%ing full of ^%$*ing copy protection that they won't even ^%$#ing load, much less install on my &^%!ing hard drive. $#@!. I even hated copy protection back when I had my C64, because it made programs take EVEN LONGER to load. One in particular (mail order monsters) took about 10 minutes or more. Also, the protections schemes would bang the heads on my drive. Grr. Of course, the protection didn't do any good, because I had some nibblers that would copy practically everything. Followups redirected to comp.sys.amiga.games... Dan Zerkle zerkle@iris.eecs.ucdavis.edu (916) 754-0240 Amiga... Because life is too short for boring computers.