Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!sdcc6!rblewitt From: rblewitt@sdcc6.ucsd.edu (Richard Blewitt) Newsgroups: comp.sys.amiga Subject: Re: Psygnosis games vs advanced technology... Message-ID: <14440@sdcc6.ucsd.edu> Date: 23 Nov 90 20:26:55 GMT References: <9011222042.AA22368@ucbvax.Berkeley.EDU> <2763@ux.acs.umn.edu> Organization: University of California, San Diego Lines: 29 In article <2763@ux.acs.umn.edu> mndaily@ux.acs.umn.edu (Linda Seebach) writes: >I have to come down on the side of upwards-compatability. If you write a >game which doesn't work on the 3000 under 2.0, but works on other amigas, >there is only one explanation. > >There is something *seriously* wrong with your programming. > I agree, and I would also like to add this game to the list of well written games: Chessmaster 2000: works perfectly under 2.0, and off a hard disk, and even multitasks. Very impressive for a game that was written in 1986, when people had 256k A1000's as a standard system. I have tried several other games, and most work well. The 3000 is a great machine, which I bought because I have some ideas for applications that I want to write for it. But since it is sitting on my desk, I also want to run games on it. After crashing the system a few times with my buggy programs, I need to shoot some evil mutant monster things :) > >--SeebS-- (Peter, not Linda, Seebach) >Prophet in Exile Rick Blewitt rblewitt@ucsd.edu