Path: utzoo!utgpu!watserv1!watmath!att!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.sys.amiga.games Subject: Re: Role-play-gamers Message-ID: <3657@corpane.UUCP> Date: 14 Nov 90 16:03:24 GMT References: <06F23112F07F00BCF5@UPR1.UPR.CUN.EDU> Organization: Corpane Industries Inc., Louisville, KY Lines: 26 802360644%RUMAC@UPR1.UPR.CUN.EDU (Angel Asencio) writes: [message delete] Angel wrote me email asking about the speed of Dragon Strike and how it compares with the IBM version. I tried to email him back but my mailer choked on his address. Since others may be interested in it I decided to post: Dragon Strike is a bit slow on A1000's, 500's and 2000's. But still playable. On a 486 IBM clone it screams. very fast and smooth. On a 386 16Mhz IBM clone it is a bit faster (about 40%) and smoother than on an Amiga 2000. (By faster I mean faster frame rate, the playing speed doesn't really change too much, it just gets smoother as your machine gets faster.) On an amiga 3000, it seems about 30% faster than the 386 16Mhz Ibm clone, but still a bit slower than on the 486. [A friend and I have been using dragon strike as a sort of benchmark to compare machines, he is hesitating between an amiga 3000 and a 386 machine] -- John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. A door is what a dog is perpetually on the wrong side of----Ogden Nash