Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!rochester!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!ms0p+ From: ms0p+@andrew.cmu.edu (Michael Gordon Shapiro) Newsgroups: comp.sys.amiga.games Subject: Re: Brataccas Message-ID: Date: 18 Nov 90 16:17:41 GMT References: <46799@eerie.acsu.Buffalo.EDU> Organization: Carnegie Mellon, Pittsburgh, PA Lines: 61 In-Reply-To: <46799@eerie.acsu.Buffalo.EDU> > Did anyone REALLY figure out what you were supposed to > do in this game? All I ever managed to accomplish was to walk around Oh ye of no perserverance. I too was stuck with Brattaccas as my sole form of entertainment when I bought my 1000 many years ago (in fact, I got it free with the computer), and managed to win it, despite its elephantine control system, unintelligible documentation, and confusing game play. The object was to get two special "secret plans" and re-enter the initial teleportation booth with them. These aren't the eighty dozen scrolls that are just lying around - surprise, surprise, those are all fakes. Rather, these are *actual* secret plans that are owned by A) Korl Worpt and B) the head of the police. Thus, one has to raid both the police station and Bad Guy lair to find them. This usually involves depopulating the entire asteroid, and reducing the game to a mindless slaughterfare. When you win, you are treated to a brief "The End" just before the game resets. And now, some interesting facts/trivia about this venerable software program (which still has some obscene charm, despite its galaxy of faults). Did you know/realize that... A) Brattaccas is in medium-res? Look at the pixel size and it'll become clear. This explains why it's as responsive as an anaesthetized whale. B) Brattaccas has one sound effect? That rasping digitized squeal when you go through a door is presumably a sampled sound rather than random noise. C) There IS a plot? If you talk to one of the ruffians in one of the bars, he'll promise you the solution to the game, so long as you keep finding money and give it to him. I bribed him just long enough to find out that the "real" evidence scrolls were owned by Korl Worpt and the Police Chief. D) There IS a subplot? Believe it or otherwise, if you hang around the lower level of the base near the teleporter that takes you to the badguy hangout, sometimes one of the badguy captains (the two badguys who look like all the others but have different color uniforms) will take you to have an audience before Korl Worpt? When I agreed, the evil one asked me to join his gang, requiring that I first kill a police officer! I went off and promptly did so, but the Crime Mob had apparently suffered collective retrograde amnesia in the meantime, and when I returned they just attacked me as if they had never seen me before. E) Other characters talk to each other, and even fight each other? Sometimes in your absence as well! F) You can send all the policemen to the upper bar if you take over one of the police consoles? There are lots of other "neat things" in Brattaccas. This doesn't change the fact that it's a miserable, sluggish, dyslexically written travesty of a game, but it does make it fun to explore when you find yourself bored on a rainy day. Mike Shapiro ms0p@andrew.cmu.edu I don't live in fantasy; I just work there.