Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!jarthur!rolee From: rolee@jarthur.Claremont.EDU (Profess'nal Agitator) Newsgroups: comp.sys.amiga.games Subject: Re: Q: Space Ace !!! Message-ID: <9689@jarthur.Claremont.EDU> Date: 19 Nov 90 00:24:01 GMT References: <90317.131952PROHVK32@TREARN.BITNET> <26909.27407cb1@kuhub.cc.ukans.edu> Organization: Harvey Mudd College, Claremont, CA 91711 Lines: 25 In article <26909.27407cb1@kuhub.cc.ukans.edu> 2flntopaz@kuhub.cc.ukans.edu writes: >By the way, anybody know if they plan on making any data disks with the >rest of the game on it??? They left out so much of this game and hacked >pieces of it together so it really doesn't resemble the original much at all. >Only us die hard Space Ace fans know how the real game should look :-) Hear, hear. I am extremely disappointed at what they did to a great storyline. I was also hoping they would have some kind of intro sequence, like a *real* game would, but no. The continuity at some points is horrendous. At one screen, you're Dexter, and the next one, you're Ace. Didn't the original game have some kind of object that appeared here and there that enabled you to become Ace for a limited time or until shot by Borg again? I want the *real* game. Agitator #-> -- "Caltech -- A Division of rolee@jarthur.claremont.edu // InterNet Harvey Mudd" rolee@hmcvax.bitnet // BITNET -------------- R E M E M B E R B E I J I N G -------\\-//------------- Roderick Lee "The Professional Agitator" Harvey \X/ Mudd College