Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!metaphor!neuromancer!djh From: djh@neuromancer.metaphor.com (Dallas J. Hodgson) Newsgroups: comp.sys.amiga.games Subject: Re: Brataccas, yup Message-ID: <1800@metaphor.Metaphor.COM> Date: 19 Nov 90 20:03:33 GMT References: <46799@eerie.acsu.Buffalo.EDU> Sender: news@metaphor.Metaphor.COM Reply-To: djh@neuromancer.metaphor.com (Dallas J. Hodgson) Organization: Metaphor Computer Systems, Mountain View, CA Lines: 30 In article <46799@eerie.acsu.Buffalo.EDU> v092mgp5@ubvmsd.cc.buffalo.edu writes: >I would love to have walk-through of the game just to see >what was actually in the game besides a lot of wierd scenery. > It certainly seems funny though that such a game was touted to be >such a success when the exact opposite happened. I think the game >certainly had potential, but the game play and the CONTROLS were >TERRIBLE!!! Well, that's enough babbling for now... > > Scott > BITNET : v092mgp5@ubvms.bitnet > INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu Brataccas, along with Archon and 7 Cities Of Gold were my first Amiga games as well. I picked 'em all up at an Amiga Show in San Francisco back in '86, and back then the EA booth was having a "buy one get one free" deal. Brataccas, Psygnosis' first Amiga game, was indeed a real UI bear; the worst layout of key control on any game, ever. Without saying, the game would fail on a 68010 to boot. Kinda neat just walking around though... Never did master the whole thing. +----------------------------------------------------------------------------+ | Dallas J. Hodgson | "This here's the wattle, | | Metaphor Computer Systems | It's the emblem of our land. | | Mountain View, Ca. | You can put it in a bottle, | | USENET : djh@metaphor.com | You can hold it in your hand." | +============================================================================+ | "The views I express are my own, and not necessarily those of my employer" | +----------------------------------------------------------------------------+