Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!julius.cs.uiuc.edu!psuvax1!rutgers!bagate!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.games Subject: Re: Games that DO NOT work on the A3000 Keywords: A3000 games Message-ID: <15962@cbmvax.commodore.com> Date: 20 Nov 90 03:01:08 GMT References: <1990Nov18.091434.17806@news.iastate.edu> Reply-To: jesup@cbmvax.commodore.com (Randell Jesup) Organization: Commodore, West Chester, PA Lines: 19 In article <1990Nov18.091434.17806@news.iastate.edu> skank@iastate.edu (Skank George L) writes: >TETRIX: (PD) >------- > DOES NOT WORK on the A3000 under Workbench 2.01 or 2.02, I have not tried > it under 1.3. Symptom: It plays fine for a while but eventually the peices > keep falling and it locks the computer. This is due to its resending a timer request which hasn't been replied by the timer yet. This screws up the timer request queue. There was some work done to minimize the sort of problems caused by this, but I suspect they only reduced the window of vulnerability. It should work fine under 1.3 on a 3000 (it's a 2.0 issue). -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.commodore.com BIX: rjesup Thus spake the Master Ninjei: "If your application does not run correctly, do not blame the operating system." (From "The Zen of Programming") ;-)