Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!mit-eddie!uw-beaver!sumax!davidy From: davidy@sumax.UUCP (David L. Yee) Newsgroups: comp.sys.amiga.games Subject: Re: Which games really use the amiga's unique abilities? Message-ID: <1563@sumax.UUCP> Date: 21 Nov 90 05:18:06 GMT References: <1990Nov14.050933.27731@lavaca.uh.edu> Reply-To: davidy@sumax.seattleu.edu.UUCP (David L. Yee) Organization: Seattle University, Seattle, WA Lines: 20 I would have to agree Their Finest Hour uses few of the Amiga's capabilities. I have found that if you cut the terrain detail down to its lowest level the game is acceptable to play, though still somewhat frustrating in control response. And the graphics are not Amiga standard. But take heart. I have seen sample screens for the followup product Lucasfilm is readying, "Secret Weapons of the Luftwaffe." It uses VGA (for the PC) and looks awesome (how it plays of course I cannot say.) But if they do a good job porting it we will have a pretty awesome looking game (at least compared to their previous products.) Now, if only they have the P-38 Lightning in the game..... David L. Yee Email: davidy@sumax.seattleu.edu (BTW- check out the latest Computer Gaming World if you wish to see the SWTF sample screens for yourself.)