Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!jarthur!uunet!sky!brian From: brian@sky.COM (Brian Pelletier) Newsgroups: comp.sys.amiga.games Subject: Re: Which games really use the amiga's unique abilities? Message-ID: <752@sky.COM> Date: 21 Nov 90 18:27:03 GMT References: <5651@crash.cts.com> Reply-To: brian@sky.COM (Brian Pelletier) Organization: SKY Computers, Chelmsford MA Lines: 16 In article <5651@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: > >Heart of the Dragon uses all 8 sprites (attached) HAM mode adventure screens >and 192 color custom copperlist arcade sequences. It also uses the blitter >for in raster animations. > This game may look nice, and be `Amiga Specific', but it's a real dog as far as gameplay goes. I had a dealer demo this for me (I almost bought the game just from seeing the Amiga World screen shots...), and I was completely disappointed. It had jerky animation, lousy control, and very few different 'moves' during combat. This is just *my* opinion, of course, but I'd pass on this one... Brian Pelletier, Hardware guy | Disclaimer: These are MY opinions, not SKY's. Sky Computer Chelmsford, MA | Amiga! UUCP: pelletier@grove.uucp (home) UUCP: brian@sky.com (work) | Plink: TACK