Path: utzoo!utgpu!watserv1!watmath!att!dptg!ulysses!andante!princeton!udel!wuarchive!zaphod.mps.ohio-state.edu!rpi!sci.ccny.cuny.edu!phri!cmcl2!adm!smoke!gwyn From: gwyn@smoke.brl.mil (Doug Gwyn) Newsgroups: comp.sys.apple2 Subject: Re: ULTIMA VI FOR THE APPLE II? Message-ID: <14529@smoke.brl.mil> Date: 20 Nov 90 16:01:39 GMT References: <19119018:22:53HL00@lehigh.bitnet> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. Lines: 26 In article <19119018:22:53HL00@lehigh.bitnet> HL00@Lehigh writes: >If you look carefully in the Programs Plus's ad in the December issue >of A+/Incider (yeah, the issue with the Mac), you'll notice that under >Origin Systems, there's Ultima VI!! Is this for real or is this a >printing mistake. I though Origin decided not to make one for the >Apple II because the program was simply too big. Is this old news or >what? I haven't seen any ads from Origin yet... No Apple II version of Ultima VI has yet been released, to my knowledge. Origin has said different things about this at different times. The last I heard, they were "going to see about" producing both IIGS and 8-bit II versions of Ultima VI. The conventional "wisdom" in the software publishing industry is that only an 8-bit version could possibly sell well enough to repay development costs. However, if you know much about Ultima VI, you should appreciate that an 8-bit II version would be awkward. A GS version, on the other hand, would be relatively effortless and work well. If not released to retail outlets during the next couple of weeks, it will miss this Christmas shopping season. Note that magazine ads often list software in advance of its availability. QuestBusters has listed Space Quest III for the GS for several months now, but Sierra On-Line claims that they have no plans to ever release that product.